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| tutorials:mapping:first_room [2024/11/28 02:28] – clovr_nr@protonmail.com | tutorials:mapping:first_room [2026/07/14 20:09] (current) – fe80:de32:249f:bff1:c679:f02c:c416:ed28 | ||
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| Download Doom Builder 2. Or Ultimate Doombuilder. Or Doombuilder X. I'm on GZDoombuilder because I never had cause to upgrade, but things should be mostly the same between them.\\ | Download Doom Builder 2. Or Ultimate Doombuilder. Or Doombuilder X. I'm on GZDoombuilder because I never had cause to upgrade, but things should be mostly the same between them.\\ | ||
| Maps can be made in different formats depending on what features you want to use. Some formats won't work on older source ports, so we're sticking with **Doom Format** (vanilla) for this tut.\\ | Maps can be made in different formats depending on what features you want to use. Some formats won't work on older source ports, so we're sticking with **Doom Format** (vanilla) for this tut.\\ | ||
| - | Select your resources, that is: Doom wads. doom2.wad, in this case. If you're using a texture pack or something you would load it after doom2.wad. Could also be a pk3, or pk7, or a zip or something | + | Select your resources, that is: Doom wads. doom2.wad, in this case. If you're using a texture pack or something you would load it after doom2.wad. Could also be a pk3, or pk7, or a zip or something. |
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| Play around with this a bit. If you make a sector then select it while in " | Play around with this a bit. If you make a sector then select it while in " | ||
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| Textures go on lines, Flats are textures on the floor/ | Textures go on lines, Flats are textures on the floor/ | ||
| - | There are 3 places you can place a texture on lines: Upper, Lower, and Middle. Upper is the wall that's created when you lower a ceiling down. Lower is the wall created when you raise a floor. Middle is the space between (for transparent textures), or a wall that has no sector behind it. You can change the textures either by going into the Lines mode (L, or click the button) and right-clicking them, or by going into the 3D mode (Q) and right clicking the highlighted line there. You may notice that if you place a middle texture that you can walk through it. Don't worry about that, or skip to the Linedef Properties section below. | + | There are 3 places you can place a texture on lines: Upper, Lower, and Middle. Upper is the wall that's created when you lower a ceiling down. Lower is the wall created when you raise a floor. Middle is the space between (for transparent textures), or a wall that has no sector behind it. You can change the textures either by going into the Lines mode (L, or click the button) and right-clicking them, or by going into the 3D mode (Q) and right clicking the highlighted line there. You may notice that if you place a middle texture |
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| Let's run down the linedef property flags. Right click on a line, either in the 2d view or 3d view. | Let's run down the linedef property flags. Right click on a line, either in the 2d view or 3d view. | ||
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