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visions_of_eternity [2025/10/29 22:36] – fe80:e7f9:ffd1:0283:9032:148e:acac:3302visions_of_eternity [2026/07/13 16:46] (current) – external edit A User Not Logged in
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 «//**Visions of Eternity** is an episode for the **Ultimate Doom** in spirit of the original **Doom** episodes. It starts off as an episode 1 themed episode, but later the style moves more towards an episode 2 and 3 style. Special attention was put into enemy balance and (in the newer maps) open levels that allow for multiple ways through the map.\\  «//**Visions of Eternity** is an episode for the **Ultimate Doom** in spirit of the original **Doom** episodes. It starts off as an episode 1 themed episode, but later the style moves more towards an episode 2 and 3 style. Special attention was put into enemy balance and (in the newer maps) open levels that allow for multiple ways through the map.\\ 
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-In addition to the episode itself, there is a PDF booklet inside the zip which contains the "story", background information and trivia about the development of the episode. Caution: The booklet contains the map layouts and thus spoilers.//» — {{tagpage>tobias_munch&dynamic|Tobias Münch}}\\  +In addition to the episode itself, there is a PDF booklet inside the zip which contains the "story", background information and trivia about the development of the episode. Caution: The booklet contains the map layouts and thus spoilers.//» — {{tagpage>tobias_munch&dynamic|Tobias Münch}}
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-**Footnote**: there are few odd instances that would require you to use the freelook, yet nothing particularly crucial to halt your actual progression; the WAD is perfectly beatable without it.+
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-{{tag> all 2013 episode solo_effort zdoom classic_visuals no_custom_music pistol_start nonlinear required_freelook tobias_munch}}+{{tag> all 2013 episode solo_effort zdoom no_custom_music pistol_start nonlinear classic_visuals archival tobias_munch}}
 ~~DISCUSSION~~ ~~DISCUSSION~~
  
visions_of_eternity.1761777398.txt.gz · Last modified: 2026/07/13 17:19 (external edit)