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        <description>Your First Room

Lets make a room.
Map Formats and WADs
Download Doom Builder 2. Or Ultimate Doombuilder. Or Doombuilder X. I&#039;m on GZDoombuilder because I never had cause to upgrade, but things should be mostly the same between them.


Maps can be made in different formats depending on what features you want to use. Some formats won&#039;t work on older source ports, so we&#039;re sticking with</description>
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        <description>Romero&#039;s Level Design Tips

	* The start of the level should fit it&#039;s purpose. For example: Do you want to teach the player, or scare them. If the former then there are no enemies, if the latter then there are.
	* The start of the level should present interesting choices, or look impressive.</description>
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        <description>Self Referencing Sectors

Normally, when you have a sector inside another sector, the lines that make up the interior sector reference both sectors. The outside sector is referenced by the front or back of the lines (based on the line’s direction in the editor), and the other side references the interior sector itself.
But! If you have the outide of the line reference the interior sector as well, you get fun things. Things like</description>
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Shamelessly swiped from /doom/.</description>
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        <description>Combination Lock





You can make a 4-button combination lock using a demon (or other monster) like so:





It works like this. The Demon starts out in the first room (woken by the players gunfire ofc), with 4 teleporters behind “S1-Door-Open-Stay-Fast</description>
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        <description>Vanilla Line Actions Usable by Monsters

These are the triggers that a monster can activate in vanilla Doom.



1: DR Normal Door (Open-Wait-Close)

4: W1 Normal Door (Open-Wait-Close)

88: WR Normal Lift (Drop-Wait-Rise)

97: WR Normal Teleport

39: W1 Normal Teleport</description>
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