===========================================================================
Title                   : JENESIS (Bethesda Edition)
Filename                : jenekex.wad
Release date            : 25 June 2025
Author                  : James "Jimmy" Paddock
Email Address           : jamespaddock@hotmail.com
Other Files By Author   : Jenocide DM, Jiffy Bag, Jimmy's Jukebox, The Joy
                          of Mapping, realms of Zoon, Deathless, Faithless,
                          Earthless, Team Rocket 1 & 2, Harmony/Plutonia/
                          Revolution/Rebirth/RAVEN MIDI Packs.
Misc. Author Info       : His eyeballs taste purple.

Description             : 'Jenesis' is a 32-level megawad for MBF21,
                          complete with a new final boss, new monsters,
                          new status bar graphics and more!

                          This is the megawad's 2025 release, made for
                          official release to DOOM + DOOM II's mod browser.

                          The aim of this project was mainly to hone my
                          skills in traditional Doom level design, but it
                          was also to create a presentable set of maps
                          which pulled inspiration from the great megawads
                          like the Memento Mori duology, Hell Revealed,
                          Alien Vendetta, Requiem and Scythe. These are
                          just some of the mapsets out there that Jenesis
                          pays homage to, thematically.

Additional Credits to   : - All those mentioned on the CREDIT screen!
                          - Mechadon for encouraging me to get started
                          with this project in the first place!
                          - Nightdive Studios/Bethesda for the KEX port!
                          - Devalaous, Scuba Steve, and PhobosVB for
                          help with this compilation!
===========================================================================
* What is included *

New levels              : 35
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes - DECOHACK included.
Demos                   : Yes
Other                   : UMAPINFO and GAMECONF.
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-35
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for, limited testing
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 13 months for the initial release, plus a week or
                          so for the Bethesda release.
Editor(s) used          : Ultimate Doom Builder, SLADE, Cakewalk Express, DoomTools
Known Bugs              : Hopefully none.

May Not Run Well With...: - MBF and Eternity - not fully tested.
                          - Any complevel below 21 in DSDADoom or Woof!.
                          - Any ZDoom compatibility mode other than
                            "Default", "MBF21" or "MBF21 (strict)".
                          - The "Find Shortest Textures Like Doom" flag
                            seems to screw stuff up particularly bad when
                            set to "yes".

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.

You *****MAY NOT***** include any of these maps in your own megawads.
Don't be a bastard.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Doomworld: https://www.doomworld.com/vb/thread/153926/
My Website: https://www.jamespaddockmusic.com/doom/jenesis/
My Powerhouse webspace: https://jimmy.the-powerhouse.net/WAD/

===========================================================================
* Level List *

MAP01  -  Treatment Plant
  : Music - "Into the Fire" seq. Nick "Theshooter7" George / comp. 'War and Glory'
  : Par Time - 2:00
  : Build Time - 10 hours (?)
  
  : A huge refining and storage facility on the surface of Phobos. This is
    where you have been dispatched to take out the initial hordes of
    demons.

MAP02  -  The Canal
  : Music - "River" by Stuart "stewboy" Rynn
  : Par Time - 2:30
  : Build Time - 8 hours

  : An infested reservoir branching off the treatment plant, fallen into
    disuse and decay. Lots of rock, slime and water in this map. Uses
    Memento Mori 1's E1 sky.

MAP03  -  The Oasis Facility
  : Music - "Under the Waves" seq. James "Jimmy" Paddock / comp. 'Pendulum'
  : Par Time - 2:20
  : Build Time - 12 hours
  
  : A kind of purification plant set in a watery outset on Phobos, which
    unfortunately allows demon life to flourish.

MAP04  -  The Garden Terminal II
  : Music - "CCCool" by Lee Jackson
  : Par Time - 2:30
  : Build Time - This was started back when I used DeePsea. Years ago. :O
  
  : In many ways a slightly meaner and expanded version of the original 
    Hell Revealed map, which still remains one of my favorite maps from the
    WAD.

MAP05  -  Submerged Refinery
  : Music - "Rusty Bridge" by Stuart "stewboy" Rynn
  : Par Time - 1:40
  : Build Time - 8 hours (?)
  
  : A UAC waste disposal outpost fallen into disuse, so excessive pools
    of toxic waste are abundant, and there are few radsuits to be found.
    Inspired mostly by Plutonia E2, partially by Simplicity, and partially
    by Doom E1.

MAP06  -  Waystation
  : Music - "Pistons" by James "Jimmy" Paddock
  : Par Time - 1:30
  : Build Time - 10 hours (?)
  
  : A control point in the middle of Phobos's poisoned ocean. It's a small
    outpost but the monsters are many - indeed, quite a few of them fly,
    allowing them to get the drop on you, pretty much no matter where you
    hide.

MAP07  -  Dead Center
  : Music - "A Lot of Qi" seq. Jay "silentzorah" Reichard / comp. Kenji Yamamoto
  : Par Time - 3:00
  : Build Time - 2 hours
  
  : A small, evacuated storage facility, set ostensibly in the middle
    of nowhere. Since evacuation took place, hellspawn have set up a
    seemingly permanent home inside and around it, and they'll throw
    everything they've got at you in their bid to defend it. Uses
    textures from Enjay's fantastic Marine Assault map.

MAP08  -  Plunge
  : Music - "Sewer Chase" by Stuart "stewboy" Rynn
  : Par Time - 1:40
  : Build Time - 8 hours

  : A sewer network far beneath the surface of the moon. Twisting
    corridors and vast rocky arenas filled with pools of toxic slime
    characterize this map.

MAP09  -  Slime Vaults
  : Music - "Undisclosed Desires" seq. James "Jimmy" Paddock / comp. 'Muse'
  : Par Time - 3:15
  : Build Time - Freakin' ages

  : You travel even further deep into the moon, where a large toxin
    refinery resides. Looks like it'll be a little easy to get lost if
    you're not on the ball.

MAP10  -  Ruins
  : Music - "Garden" by Stuart "stewboy" Rynn
  : Par Time - 2:25
  : Build Time - Freakin' ages

  : Having escaped the underground slime caverns, you find yourself in
    a decimated village. Who knows what happened here, but right now
    you've got to get back on track and find a path to the UAC gateway.

MAP11  -  Devil's Industry
  : Music - "Crush" seq. James "Jimmy" Paddock / comp. 'Pendulum'
  : Par Time - 2:45
  : Build Time - 4 days

  : A large, highly non-linear power plant on Deimos, crawling with
    hellspawn and full of mechanical hazards that have been subverted by
    the demons.

MAP12  -  Highway of Destruction
  : Music - "Shoot the Guns Out of Their Hands" by TheGreenHerring
  : Par Time - 1:20
  : Build Time - 5 hours (?)

  : A tarnished highway plagued with hellspawn. Completely linear, but
    highly hectic gameplay.

MAP13  -  Transporter Station
  : Music - "Zerpentine" by Bobby Prince
  : Par Time - 2:30
  : Build Time - 2 days

  : A large teleport research complex which is in the process of being
    overrun and razed by the demons.

MAP14  -  Poisoned Ocean
  : Music - "Pathogen" by James "Jimmy" Paddock
  : Par Time - 1:45
  : Build Time - 8 hours
  
  : Takes place at an outpost set in the midst of a Martian sea polluted
    by all manner of foul chemicals. This once habitable locale is now a
    breeding ground for demons. Expect tricks and traps aplenty. Somewhat
    inspired by Alien Vendetta's middle episode, and Plutonia.

MAP15  -  Alchemy
  : Music - "Voyage" by James "Jimmy" Paddock
  : Par Time - 2:40
  : Build Time - 3 days (?)

  : A massive extraction facility set on a large liquid gold mine. Full
    of hazards, particularly due to the molten gold stored liberally
    throughout the facility.

MAP16  -  Crestfallen
  : Music - "Cliff" (Edit) by Stuart "stewboy" Rynn
  : Par Time - 2:45
  : Build Time - 2 days

  : A generator complex. What it's generating is unclear, but you have to
    get through it in order to reach the path to the overtaken gateway.

MAP17  -  Deadline
  : Music - "Prototype" by James Paddock and Stuart Rynn (collaboration)
  : Par Time - 2:10
  : Build Time - 12 hours

  : Back underground again - and it's a defective tram network underneath
    the generator complex. Because it's totally out of order, it looks
    like you'll have to take a largely non-linear route to the exit.

MAP18  -  Mineshaft
  : Music - "Airport Chant" arr. James "Jimmy" Paddock
  : Par Time - 3:20
  : Build Time - 2 days

  : Further underground, but not far from the gateway now. Fight your way
    through these weaving mines but be prepared for some hazardous terrain.

MAP19  -  Subterranean Labs
  : Music - "In Space" by Stuart "stewboy" Rynn
  : Par Time - 1:50
  : Build Time - 1 day

  : This infested underground laboratory is crawling with monsters, and the
    lava-filled caverns will certainly not help your escape.

MAP20  -  Into The Gate
  : Music - "Mysteries of the Quiola" by Paul "pcorf" Corfiatis
  : Par Time - 2:40
  : Build Time - 12 hours
  
  : A big gateway control complex on Deimos, positively overrun by
    demon swarms. Expect a lot of resistance. The gateway technicians
    have been possessed by demons, and they appear as a new enemy. Very
    much inspired by E2 and Plutonia's MAP23.

MAP21  -  The Other Side
  : Music - "Deevine" by Xaser Acheron
  : Par Time - 0:40
  : Build Time - 6 hours

  : A very small Scythe 2-inspired map, serving as the introduction to the
    Hell episode. Mud and blood everywhere.

MAP22  -  Haunted Halls
  : Music - "Bassline" by Mark Klem
  : Par Time - 2:25
  : Build Time - 1 day

  : A ghostly marble and brick fortress inhabited by some pretty strong
    hellspawn - hope you're well-prepared.

MAP23  -  The Atrium
  : Music - "Distant Tranquility" by James "Jimmy" Paddock
  : Par Time - 2:40
  : Build Time - 3 hours (plus all fixes)
  
  : A hellish stone castle on the outskirts of hell, surrounded by a
    huge moat of molten lava and guarded by a veritable army of
    hellspawn. Dark corridors, treacherous walkways and trap after
    trap await.

MAP24  -  Hades' Wall
  : Music - "Sunset Over Babylon" by James "Jimmy" Paddock
  : Par Time - 3:30
  : Build Time - 3 days

  : A rocky canyon bordered by a large hell keep. Once again, large moats of
    lava are abound, and hellspawn stalk every nook and cranny of the area.

MAP25  -  The Carcass Pit
  : Music - "Going Nowhere" by Revenant
  : Par Time - 1:20
  : Build Time - 1.5 days

  : You're not out of the rocky peaks yet - you'll have to brave a huge
    slaughtering ground first. Here's where things start to get pretty
    hectic.

MAP26  -  The Savage Abyss
  : Music - "Song in the Key of TNT" by Jamie Robertson
  : Par Time - 4:30
  : Build Time - 14 hours STRAIGHT
  
  : A great yawning chasm set in the center of Hell itself, the
    surroundings of which are caked in lava, fire, marble, and infested
    with hellspawn. This is the boss map, as it were - it's
    unquestionably the hardest (and largest) map in the whole set.

MAP27  -  The Vulcanum
  : Music - "Fallen" seq. Simone Mularoni / comp. 'Symphony X'
  : Par Time - 3:30
  : Build Time - TOO LONG

  : A massive hellish gauntlet - a bathing hole for demons. This map has
    slaughterfest written all over it (mainly because it's Scythe-inspired)
    and very little ground is available, so you'd better be careful.

MAP28  -  Baphomet's Keep
  : Music - "The Greater Good" by Stuart "stewboy" Rynn
  : Par Time - 3:50
  : Build Time - A few days

  : This looks like where Baphomet and the worst of his legions are hiding.
    Storm the castle and kill that bastard for all time!

MAP29  -  Mutant Jenesis
  : Music - "Moonlight Bloodbath" by Henri "Icytux" Vuortenvirta
  : Par Time - 3:00
  : Build Time - Way too long
  
  : With Baphomet destroyed, you are catapulted back to Phobos.
    Unfortunately your return is not a welcome one.

MAP30  -  Abysm
  : Music - "doombg" by ynxyg
  : Par Time - 3:20
  : Build Time - ???
  
  : Good luck, marine. You'll need it here.

----- ( SECRET LEVELS ) -----

MAP31  -  Duality
  : Music - "Smells like Burning Corpse (Remix)" by Jay "silentzorah" Reichard
  : Par Time - 4:25
  : Build Time - 2 days
  
  : Worlds collide in this strange corner of hell...

MAP32  -  Reprise
  : Music - "River" by Stuart "stewboy" Rynn
  : Par Time - 4:10
  : Build Time - Quite a few days, but this was done several years ago
  
  : The strangest feeling of deja-vu sweeps over you...

----- ( CUT LEVELS ) -----

MAP33  -  Putrid Cathedral
  : Music - "Guardhouse" by James "Jimmy" Paddock
  : Par Time - 2:00
  : Build Time - 1 day
  
  : Looks like the Icon of Sin has unfinished business with you...

MAP34  -  Guardian
  : Music - "Dimension of Dreams" by James "Jimmy" Paddock
  : Par Time - 2:00
  : Build Time - 1 day
  
  : Who's the head around these parts, anyway?

MAP35  -  Old Submerged Refinery
  : Music - "Gotham" by Lee Jackson
  : Par Time - 5:00
  : Build Time - 1 day
  
  : An even stranger feeling of deja-vu, this time...

===========================================================================

Thanks to everyone on Doomworld who helped make this megawad possible.
You guys rock. :D

This megawad was released on 28 November 2011, the final day I spent
living in the UK before my family emmigrated to Australia. It's been a
good twenty years, old friend. Australia, bring it on.

                     * < ONE TIMESKIP LATER > *

Hello it's me from 14 years in the future! And I'm revisiting this project
and re-releasing it for the Bethesda/KEX port. Oh look, I'm back in the UK.
Australia turned out to be a dud for me, I guess!
