
notes on modding to support Mr Friendly:

If your map or mod adds custom objects, you can give them names and descriptions that will show up in Mr Friendly by simply including strings for them in your LANGUAGE text lump. The line codes should use the form MFTXT_OBJ_NAME_MyClassName and MFTXT_OBJ_DESC_MyClassName, where "MyClassName" is your custom class's name.

This should also work for vanilla Doom objects you're overriding, eg if your mod replaces the vanilla BigTree's sprite, including your own language entries for MFTXT_OBJ_NAME_BigTree and MFTXT_OBJ_DESC_BigTree should give them new text.
