=======================================================================================
Engine Needed              : MBF21 + UMAPINFO Compatible Source port
Type of Play               : Single Player
=======================================================================================
Title                      : The Quiet Pelagian
Filename                   : pelagian.wad
Release                    : May, 2026
Version                    : 0.35

Author                     : Geoffrey Simpson ("purple")
Misc. Author Info          : Dutch, map for Dark Forces (Look to Windward, Heart of the Matter),
                             love running and biking (currently training for Jungfrau Marathon).

Description                : "The method was that taking and bending of materials and people to
                             one purpose, the outlook that everything could be used in the fight;
                             that nothing could be excluded, that everything was a weapon, and
                             the ability to handle those weapons, to find them and choose which
                             one to aim and fire; that talent, that ability, that use of
                             weapons..."

                             7 maps (6 + 1 stopper) set around a coastal outpost just after
                             sundown. Each has around six minutes of playtime; expect reasonably
                             low monster counts and fast-paced action. Can be played from pistol
                             start or continuously.

                             Note: after completing MAP07, you loop back to MAP06.


=======================================================================================
* Wad Details *

  Game                      : Doom 2
  Number of levels          : 7 (MAP01-07)
  Custom Textures           : Yes
  Custom Sprites            : Yes
  Custom Music              : Yes
  Custom Sounds             : Yes
  Advanced Engine needed    : MBF21 (-complevel21) + UMAPINFO compatible
  MAPINFO files             : Yes
  DEHACKED File             : No

=======================================================================================
* Gameplay *

  Type of Play              : Single Player
  Difficulty settings       : Yes
  Pistol Start each Level   : Designed for
  Cooperative               : No
  Deathmatch                : No
  Jumping allowed           : No
  Crouching allowed         : No
  Freelook allowed          : Optional, will negatively affect some visuals

=======================================================================================
* Construction *

  Base                      : Built from scratch
  Build Time                : 3 months
  Editors used              : Ultimate Doom Builder, Slade 3
  Build Format              : MBF21
  Tested With               : DSDA 0.29.4, UZDoom 4.14.12

=======================================================================================
* Credits *

  Textures:  BTSX resources by Sarah "Esselfortium" Mancuso, Sven "ptoing" Ruthner,
             moekki, Xaser Acheron

  Music:     Title - "Jellyfish", by Psyrus
             Intermission - "Vivication", by Psyrus
             MAP01 - "Shadow", by Psyrus
             MAP02 - "Relic (Alternate Version)", by Psyrus
             MAP03 - "Mech", by Psyrus
             MAP04 - "Ascension", by Psyrus
             MAP05 - "Expanse", by Psyrus
             MAP06 - "Charon", by Psyrus
             MAP07 - "Nimbus", by Psyrus

  Description and map titles: Iain M. Banks

  Special thanks to Worriedidiot, Secbase Unlimited and Karjala for early playtesting
  and feedback.

=======================================================================================
* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

