===========================================================================
Archive Maintainer      : 
Advanced engine needed  : DSDhacked compatible ports
Primary purpose         : Single play / Co-op
===========================================================================
Title                   : MinichargePlus
Filename                : minichargeplus_v1.2.wad
Release date            : July 8 2025
Author                  : Tango
Email Address           :
Other Files By Author   : 
Misc. Author Info       : 

Description             : Gameplay mod for DSDhacked compatible ports, adding
						fast weapon switching, smoother weapon sprites,
						altered monster behavior and skins, and a light gibs
						system. This is based on the original Minicharge mod
						but uses the features provided by MBF21 to bring it
						a bit closer to Supercharge.

Additional Credits to   : See CREDITS lump inside wad
===========================================================================
* What is included *

New levels              : 0
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No / Yes
Other                   : 
Other files required    : 


* Play Information *

Game                    : Doom 2
Map #                   : n/a
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Untested
Other game styles       : 
Difficulty Settings     : n/a


* Construction *

Base                    : Minicharge, Supercharge
Build Time              : 
Editor(s) used          : 
Known Bugs              :
May Not Run With        : any port not supporting the DSDhacked flavor of MBF21
Tested With             : GZDoom, DSDA-Doom


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
https://creativecommons.org/licenses/by-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you MUST
distribute your contributions under the same license as the original.


* Where to get the file that this text file describes *

Web sites: doomworld.com

===========================================================================
* Rough changelog *

v1.2:
- Fixed Archvile related crashing
- Added some more trees n stuff

v1.1:
- Fixed chainsaw sounds
- Fixed weapon firing offsets when immediately firing after fast weapon switch
- Added a bunch of tree decor ported from Supercharge


v1.0: initial release
- Monsters:
	Most monsters have new sprites in addition to their altered behavior and stats. 
    Archvile: Has a new skin. Health raised from 700 -> 800.
    (NEW) Diabolist: Fiery-red cousin of the Archvile. Summons exploding plumes of fire beneath the player’s feet that linger for a few moments for area-denial. Punishes you for not watching your footwork. 800 health.
    (NEW) Tortured Soul: Similar to a Cacodemon, but releases out lingering toxic clouds, which damage players and other monsters alike, upon pain and death. Think of them like flying barrels.
    Cacodemon: Base health reduced 400 -> 380. Projectile speed reduced 10 -> 6.
    Demon: Speed raised 10 -> 12. Bite animation is a few frames faster.
    (NEW) Dark Cardinal: Floating brethren of the Cyberdemon. Fires Arachnotron shots as a pretty fast pace as long as target is in sight. Has exceptionally low pain chance. Is now vulnerable to explosion damage.
    Cyberdemon: Rocket explosion radius reduced 128 -> 96 (this does NOT apply to player-fired rockets).
    (NEW) Green Cyberdemon: Same as the regular Cyberdemon, but with 3000 health, and is vulnerable to splash damage.
    Arachnotron: Fires in bursts of 4 bullets with a small pause in between, rather than a more constant stream.
    Mancubus: Projectiles now fire roughly from the position of the cannons, instead of from the center of the monster.
    Lost Soul: Health reduced 100 -> 60.
    Zombieman -> Plasma Zombie: Fires two plasma projectiles in quick succession instead of the vanilla bullet attack.
    Imp: Projectile speed increased 10 -> 13.
- Weapons:
	All weapon swap times greatly reduced, and all weapons have smooth animations.
    Chainsaw: Increased damage and range; each hit does a static 30 damage.
    Fist: Attack has increased range and does a static 50 damage, and 150 damage with berserk.
    Pistol: Fires much faster than vanilla, but cannot autofire by holding down the fire key.
    Shotgun: Fires much faster than vanilla, and does a static 90 damage..
    Super Shotgun: Fires faster than vanilla, and does a static 210 damage.
    Chaingun: Fires a bit faster than vanilla, and each bullet does a static 17 damage.
    Rocket Launcher: Firing startup delay removed. Delay in between shots reduced. Projectile speed increased 20 -> 30.
    Plasma Rifle: Projectile speed increased 25 -> 30.
    BFG: No mechanical changes 